Top/Devel/OculusRift/HowToExecuteAppsForDK2MadeWithUnity

HowToExecuteAppsForDK2MadeWithUnity の変更点はてなブックマーク


[[日本語ページはこちら>Devel/OculusRift/Unity製DK2用アプリの起動方法]]

~

&size(25){EDIT2015.1.10: It's no longer necessary under Oculus SDK 0.4.4.};

~
You may be irritated by Apps made with Unity + Oculus SDK 0.4.0.

Because it may crash if you run it without adding suitable Direct3D option.

-If you use DK2 with [Direct HMD Access from Apps] mode, you should add "-force-d3d11".
-If you use DK2 with [Extend Desktop to the HMD] mode, you should add "-force-d3d9".

~
But It's a bother.

So I wrote a script.

*RunDemo Script: a script for executing *_DirectToRift.exe with suitable Direct3D argument.


#ref(../Unity製DK2用アプリの起動方法/RunDemo.vbs)

~
Inside a script.
#code(,nonumber,noicon,../Unity製DK2用アプリの起動方法/RunDemo.vbs)

*Amazon
#amazon(B0199DNJHO,left)
#amazon(B00WMCTJW4,left)
#amazon(4798137464,left)
#amazon(B0001PW3M2,left)
#amazon(B012VRQX4G,left)
#amazon(B0058QFZYC,left)
#amazon(4091848184,left)
差分 一覧